Learn to Develop E-Learning with Widely Available Online Tools

Designed For
Professionals who want to learn e-learning design, development, and instruction, including K-12 teachers and administrators, college and university instructors and administrators, instructional designers, business trainers, human resource managers and business leaders.
Dates
Select One
October 29 - December 9, 2018
April 15 - May 26, 2019
July 22 - September 1, 2019
Delivery
Online | Instructor-led
Cost
$435 (+ $60 registration fee)
Length
Six weeks
Plan for 3-6 hours of work per week
Units
3.6 CEUs | 36 Hours
Credentialing
36 PDUs with Oregon Teacher Standards and Practices Commission
Textbook
Recommended Textbook:  Arshavskiy, Marina. (2013) Instructional Design for eLearning: Essential guide to creating successful eLearning courses. CreateSpace Independent Publishing Platform. ISBN-10:1492920878 
 
Recommended Textbook: Vai, Marjorie and Sosulki, Kristen. (October 25, 2015) Essentials of Online Course Design: A Standards-Based Guide 2nd Edition. Routledge. ISBN-10:1138780162
 
Contact
PACE@oregonstate.edu
541-737-4197
 
Ask us about Corporate Training. We can customize this program to fit your organization’s specific needs.

Save $240 when you register for the complete E-Learning Instructional Design and Development Certificate series (versus individual courses)! Hurry, space is limited in this in-demand program. 

Exploring E-Learning Tools highlights a variety of online tools to include in your e-learning activities, including those that support online collaboration, videos, screencasts, podcasts, photos, graphics and presentations.

The methodology for this course is based on constructionism, where you create new learning by "tinkering" and creating learning artifacts with the tools, sharing them with your peers on a digital portfolio website, then discussing and reflecting on what you have learned.

 

This course is a part of the E-Learning Instructional Design and Development Certificate, which includes:

Earn a Digital Badge

Complete this program and earn a digital badge to share your accomplishment on Facebook, LinkedIn and more!

College Partners

This course is a collaboration between Oregon State University College of Education and Oregon State University Professional and Continuing Education.

PACE E-Learning Certificate Advisory Committee:

Jennifer Bachman, PhD, Director of Programming and Operations, OSU College of Education

Lynne L. Hindman, PhD, PACE Coordinator and Graduate Faculty, OSU College of Education

Tenisha Tevis, PhD, Assistant Professor, Adult and Higher Ed., OSU College of Education

Britten Clark-Huyck, M.Ed., Teacher on Special Assignment/Instructional Technology, Corvallis School District

Rayne Vieger, M.S., Assistant Director of Course Development and Instructional Design, OSU Ecampus

Cheridy Aduviri, MA, Senior Instructor I, OSU College of Education

George Reese, M.Ed., Instructional Designer, Applied Information Mgt., University of Oregon

  • Identify and classify different technologies, tools and applications
  • Compare, contrast and evaluate different technologies, tools and applications
  • Choose appropriate technologies, tools and applications to most effectively support instruction and achieve learning outcomes
  • Josh Bancroft

    Instructor Josh Bancroft Profile

    Josh Bancroft is a lifelong geek who taught himself to type in computer programs to play games when he was 5 years old, and has been fascinated by the intersection of learning and technology ever since. Josh has a Masters degreee in Adult Education and Organizational Development from Oregon State University, and works on software education and community initiatives in the Developer Relations group at Intel. Josh is an experimentalist who likes to try new tools and technologies, and has had great success at using digital tools like blogs, wikis, podcasting, and social media to increase collaboration, build community, and encourage learning. Josh's learning and teaching philosophy centers on the idea of constructionism - that we create our own learning by "tinkering", making new things (physical or digital), then sharing them with others.